Tutorialization in Video Games
hello and welcome to a long overdue blog post from your favorite programmer, nina. As you may recall in my previous post (from 2018!!!), i had just finished making a game for a solo game jam about farming on mars and surprise! A few months later and the game is back in the works. Its come a long way- saved data between years, an ability to choose the plots in which you plant seeds, and a timeline for the weather system. I’ve also got my friend Noah doing the art for the game and overall its turning out a lot better than the original demo I had submitted for the jam.
I’ve been working on the game for a few months now and I’ve stumbled across a design problem that I didn’t really think would be giving much too much trouble, but alas, here we are. I’ve never really been a huge fan of tutorials. I think they are a bit boring and I usually skip through them so that I can learn through practice. But I’m feeling like this game needs a bit of exposition at the beginning to explain to the player what’s going on. A lot of the people that will be playing this in the future will probably not have a lot of experience playing games and I’m hoping that the content isn’t lost on them because it just wasn’t explained properly at the beginning. So, I’m inclined to add an expository tutorial to the beginning of the first year.
Here are some pictures of what it’s looking like right now.
Anyways, hopefully I’ll write something soon and not do the thing where I completely ignore the fact that I have a devlog to be updating.