Red Planet Farming - Quests, UI, and a Farewell to the Catalog
It’s been a week since my last post but a lot has happened in the world of Red Planet Farming. For one, we said good-bye to the Catalog system that we were trying out, because it turned out to be creating more problems than it was solving. I was sad to see what seemed like a good idea turn out to be not so good, but we’ve moved past it and are on to bigger and better things….
Like the UI! Noah has made some great assets, including some buttons that have a nice little animation attached to them. Its not completely done yet, but here’s how its looking so far:
Here is a gif of the buttons. Gifs are kind of slow so it doesn’t quite do the animation justice. It looks a lot smoother than this in real life!
In addition to all this, I also have implemented a quest system, which we are calling the “job board” in the game. Basically, players can choose to accept any of the job listings in the almanac, and then on completion, will be given a reward.
The visuals are looking a little rough but it’s a working prototype so there’s that. I can’t wait to see how it looks when it has art + ui done!