Be A Bee is a short, single-player, educational resource management game
developed in Unity for touch screen PC. Players build and maintain a
small bee hive and must balance resources like honey, bee bread, and
bees.
Be a Bee was built for the American Museum of Natural History. It opened in
March 2023 as part of the museum’s Gilder Center for Science, Education, and
Innovation. There are two instances of the game running on touch screens in
the museum that visitors can play. The game is tailored to last about 3-4
minutes per play-through.
I was the main Unity engineer on Be A Bee, working with a small team of designers and an artist at AMNH.
Notable Contributions
- All systems implementation. This included bee movement behavior and state machine, tutorials, a hex map system, resource management systems, and more.
- UI implementation
- A system to read in gameplay variables from a JSON at runtime. This allowed designers at the museum to easily modify gameplay without needing to make a new build.
- Set up animator controllers for different bee types from sprite sheets.







