Hunt Like a Hammerhead is an interactive experience built in Unity.
Players steer a hammerhead shark through an ocean environment and hunt
for stingrays. The experience uses an Ultraleap Ultrahaptics board for
the controls.
Hunt Like a Hammerhead was a part of the American Museum of Natural History’s
special exhibition, Sharks, which opened in early December 2021. The exhibit
has since traveled to other museums across the country.
I was one of the programmers on Hunt Like A Hammerhead. I worked with designers,
a 3D modeler, an environmental artist and other developers.
Notable Contributions
- Implemented player movement controls that used hand position data from the ultrahaptics board to steer the shark.
- Built a waypoint system that kept players on a set track as they moved through the ocean environment. Players still had a range of motion on this path, but the waypoint system kept them from going out of bounds.
- Implemented a stingray hunting mini game. This included combat controls for the player and AI movement behavior for the stingrays. The stingrays were populated in the environment using object pooling.









