T. rex Alive is an interactive installation piece depicting a life-size
T. rex in a Late Cretaceous environment. A Kinect is used to track user
movement and location, which influences the T. rex's behavior. For
example, the T. rex can track users through head movements and
occasionally bite at them. A non-interactive T.rex hatchling and
triceratops were also featured in the piece.
The piece was a part of the American Museum of Natural History’s special exhibition,
T. rex: The Ultimate Predator , which opened in early March of 2019. The exhibit
has since travelled to other museums across the country.
I worked on a small team at AMNH to create T. rex Alive in Unity.
Notable Contributions
- Built a state machine for T.rex behavior that responded to real-time user interaction in the space.
- Implemented T.Rex’s movement through the environment using Unity’s NavMesh system.
- Set up animator controllers for T.rex, hatchling, and triceratops.



