Abundance 

“Abundance” was the name of an interactive installation that I worked on at the American Museum of Natural History. The piece was part of the special exhibit “Unseen Oceans”, which opened in March of 2018.

The installation is composed of a large floor projection, equipped with an xBox Kinect to read the locations of people walking around the space. The fish will then “swim” away from people as they walk around.

The piece is meant to represent humans’ effects on ocean populations of fish. Too many people walking around eventually drive the fish off the screen, where they disappear, thus showing the consequences of overfishing.

The project was created in Processing, using Java.